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sdl2_sound: A library that handles the decoding of several popular sound file formats, such as .WAV and .MP3

SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
This package contains the tools provided with sdl2_sound.
Name:sdl2_sound
Release: 2.0.2-1mamba
Architecture:x86_64
Group:System/Libraries
Size:17.15 kB
Upstream URL:http://icculus.org/SDL_sound/
Source RPM:sdl2_sound
BrothersProvidesObsoletesRequiresRecommends
libsdl2_sound
libsdl2_sound-devel
sdl2_sound-debug
sdl2_sound = 0:2.0.2-1mamba
sdl2_sound(x86-64) = 0:2.0.2-1mamba
libSDL2-2.0.so.0()(64bit) [1]
libSDL2_sound.so.2()(64bit) [1]
libc.so.6(GLIBC_2.34)(64bit) [1]
libsdl2_sound = 0:2.0.2 [1]
rtld(GNU_HASH) [1]
Provided files