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libirrlicht-devel: Header files and static library for development with libid3
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
This package contains static libraries and header files need for development.
Name: | libirrlicht-devel |
Release: |
1.8.5-1mamba |
Architecture: | x86_64 |
Group: | Development/Libraries |
Size: | 312.78 kB |
Upstream URL: | https://irrlicht.sourceforge.io/ |
Source RPM: | libirrlicht |
Brothers | Provides | Obsoletes | Requires | Recommends |
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libirrlicht
| libirrlicht-devel = 0:1.8.5-1mamba libirrlicht-devel(x86-64) = 0:1.8.5-1mamba
| | libirrlicht = 0:1.8.5-1mamba [1]
| |
Provided files/usr/include/irrlicht
/usr/include/irrlicht/CDynamicMeshBuffer.h
/usr/include/irrlicht/CIndexBuffer.h
/usr/include/irrlicht/CMeshBuffer.h
/usr/include/irrlicht/CVertexBuffer.h
/usr/include/irrlicht/EAttributes.h
/usr/include/irrlicht/ECullingTypes.h
/usr/include/irrlicht/EDebugSceneTypes.h
/usr/include/irrlicht/EDeviceTypes.h
/usr/include/irrlicht/EDriverFeatures.h
/usr/include/irrlicht/EDriverTypes.h
/usr/include/irrlicht/EGUIAlignment.h
/usr/include/irrlicht/EGUIElementTypes.h
/usr/include/irrlicht/EHardwareBufferFlags.h
/usr/include/irrlicht/EMaterialFlags.h
/usr/include/irrlicht/EMaterialTypes.h
/usr/include/irrlicht/EMeshWriterEnums.h
/usr/include/irrlicht/EMessageBoxFlags.h
/usr/include/irrlicht/EPrimitiveTypes.h
/usr/include/irrlicht/ESceneNodeAnimatorTypes.h
/usr/include/irrlicht/ESceneNodeTypes.h
/usr/include/irrlicht/EShaderTypes.h
/usr/include/irrlicht/ETerrainElements.h
/usr/include/irrlicht/IAnimatedMesh.h
/usr/include/irrlicht/IAnimatedMeshMD2.h
/usr/include/irrlicht/IAnimatedMeshMD3.h
/usr/include/irrlicht/IAnimatedMeshSceneNode.h
/usr/include/irrlicht/IAttributeExchangingObject.h
/usr/include/irrlicht/IAttributes.h
/usr/include/irrlicht/IBillboardSceneNode.h
/usr/include/irrlicht/IBillboardTextSceneNode.h
/usr/include/irrlicht/IBoneSceneNode.h
/usr/include/irrlicht/ICameraSceneNode.h
/usr/include/irrlicht/IColladaMeshWriter.h
/usr/include/irrlicht/ICursorControl.h
/usr/include/irrlicht/IDummyTransformationSceneNode.h
/usr/include/irrlicht/IDynamicMeshBuffer.h
/usr/include/irrlicht/IEventReceiver.h
/usr/include/irrlicht/IFileArchive.h
/usr/include/irrlicht/IFileList.h
/usr/include/irrlicht/IFileSystem.h
/usr/include/irrlicht/IGPUProgrammingServices.h
/usr/include/irrlicht/IGUIButton.h
/usr/include/irrlicht/IGUICheckBox.h
/usr/include/irrlicht/IGUIColorSelectDialog.h
/usr/include/irrlicht/IGUIComboBox.h
/usr/include/irrlicht/IGUIContextMenu.h
/usr/include/irrlicht/IGUIEditBox.h
/usr/include/irrlicht/IGUIElement.h
/usr/include/irrlicht/IGUIElementFactory.h
/usr/include/irrlicht/IGUIEnvironment.h
/usr/include/irrlicht/IGUIFileOpenDialog.h
/usr/include/irrlicht/IGUIFont.h
/usr/include/irrlicht/IGUIFontBitmap.h
/usr/include/irrlicht/IGUIImage.h
/usr/include/irrlicht/IGUIImageList.h
/usr/include/irrlicht/IGUIInOutFader.h
/usr/include/irrlicht/IGUIListBox.h
/usr/include/irrlicht/IGUIMeshViewer.h
/usr/include/irrlicht/IGUIScrollBar.h
/usr/include/irrlicht/IGUISkin.h
/usr/include/irrlicht/IGUISpinBox.h
/usr/include/irrlicht/IGUISpriteBank.h
/usr/include/irrlicht/IGUIStaticText.h
/usr/include/irrlicht/IGUITabControl.h
/usr/include/irrlicht/IGUITable.h
/usr/include/irrlicht/IGUIToolbar.h
/usr/include/irrlicht/IGUITreeView.h
/usr/include/irrlicht/IGUIWindow.h
/usr/include/irrlicht/IGeometryCreator.h
/usr/include/irrlicht/IImage.h
/usr/include/irrlicht/IImageLoader.h
/usr/include/irrlicht/IImageWriter.h
/usr/include/irrlicht/IIndexBuffer.h
/usr/include/irrlicht/ILightManager.h
/usr/include/irrlicht/ILightSceneNode.h
/usr/include/irrlicht/ILogger.h
/usr/include/irrlicht/IMaterialRenderer.h
/usr/include/irrlicht/IMaterialRendererServices.h
/usr/include/irrlicht/IMesh.h
/usr/include/irrlicht/IMeshBuffer.h
/usr/include/irrlicht/IMeshCache.h
/usr/include/irrlicht/IMeshLoader.h
/usr/include/irrlicht/IMeshManipulator.h
/usr/include/irrlicht/IMeshSceneNode.h
/usr/include/irrlicht/IMeshWriter.h
/usr/include/irrlicht/IMetaTriangleSelector.h
/usr/include/irrlicht/IOSOperator.h
/usr/include/irrlicht/IParticleAffector.h
/usr/include/irrlicht/IParticleAnimatedMeshSceneNodeEmitter.h
/usr/include/irrlicht/IParticleAttractionAffector.h
/usr/include/irrlicht/IParticleBoxEmitter.h
/usr/include/irrlicht/IParticleCylinderEmitter.h
/usr/include/irrlicht/IParticleEmitter.h
/usr/include/irrlicht/IParticleFadeOutAffector.h
/usr/include/irrlicht/IParticleGravityAffector.h
/usr/include/irrlicht/IParticleMeshEmitter.h
/usr/include/irrlicht/IParticleRingEmitter.h
/usr/include/irrlicht/IParticleRotationAffector.h
/usr/include/irrlicht/IParticleSphereEmitter.h
/usr/include/irrlicht/IParticleSystemSceneNode.h
/usr/include/irrlicht/IQ3LevelMesh.h
/usr/include/irrlicht/IQ3Shader.h
/usr/include/irrlicht/IRandomizer.h
/usr/include/irrlicht/IReadFile.h
/usr/include/irrlicht/IReferenceCounted.h
/usr/include/irrlicht/ISceneCollisionManager.h
/usr/include/irrlicht/ISceneLoader.h
/usr/include/irrlicht/ISceneManager.h
/usr/include/irrlicht/ISceneNode.h
/usr/include/irrlicht/ISceneNodeAnimator.h
/usr/include/irrlicht/ISceneNodeAnimatorCameraFPS.h
/usr/include/irrlicht/ISceneNodeAnimatorCameraMaya.h
/usr/include/irrlicht/ISceneNodeAnimatorCollisionResponse.h
/usr/include/irrlicht/ISceneNodeAnimatorFactory.h
/usr/include/irrlicht/ISceneNodeFactory.h
/usr/include/irrlicht/ISceneUserDataSerializer.h
/usr/include/irrlicht/IShaderConstantSetCallBack.h
/usr/include/irrlicht/IShadowVolumeSceneNode.h
/usr/include/irrlicht/ISkinnedMesh.h
/usr/include/irrlicht/ITerrainSceneNode.h
/usr/include/irrlicht/ITextSceneNode.h
/usr/include/irrlicht/ITexture.h
/usr/include/irrlicht/ITimer.h
/usr/include/irrlicht/ITriangleSelector.h
/usr/include/irrlicht/IVertexBuffer.h
/usr/include/irrlicht/IVideoDriver.h
/usr/include/irrlicht/IVideoModeList.h
/usr/include/irrlicht/IVolumeLightSceneNode.h
/usr/include/irrlicht/IWriteFile.h
/usr/include/irrlicht/IXMLReader.h
/usr/include/irrlicht/IXMLWriter.h
/usr/include/irrlicht/IrrCompileConfig.h
/usr/include/irrlicht/IrrlichtDevice.h
/usr/include/irrlicht/Keycodes.h
/usr/include/irrlicht/S3DVertex.h
/usr/include/irrlicht/SAnimatedMesh.h
/usr/include/irrlicht/SColor.h
/usr/include/irrlicht/SExposedVideoData.h
/usr/include/irrlicht/SIrrCreationParameters.h
/usr/include/irrlicht/SKeyMap.h
/usr/include/irrlicht/SLight.h
/usr/include/irrlicht/SMaterial.h
/usr/include/irrlicht/SMaterialLayer.h
/usr/include/irrlicht/SMesh.h
/usr/include/irrlicht/SMeshBuffer.h
/usr/include/irrlicht/SMeshBufferLightMap.h
/usr/include/irrlicht/SMeshBufferTangents.h
/usr/include/irrlicht/SParticle.h
/usr/include/irrlicht/SSharedMeshBuffer.h
/usr/include/irrlicht/SSkinMeshBuffer.h
/usr/include/irrlicht/SVertexIndex.h
/usr/include/irrlicht/SVertexManipulator.h
/usr/include/irrlicht/SViewFrustum.h
/usr/include/irrlicht/SceneParameters.h
/usr/include/irrlicht/aabbox3d.h
/usr/include/irrlicht/coreutil.h
/usr/include/irrlicht/dimension2d.h
/usr/include/irrlicht/driverChoice.h
/usr/include/irrlicht/fast_atof.h
/usr/include/irrlicht/heapsort.h
/usr/include/irrlicht/irrAllocator.h
/usr/include/irrlicht/irrArray.h
/usr/include/irrlicht/irrList.h
/usr/include/irrlicht/irrMap.h
/usr/include/irrlicht/irrMath.h
/usr/include/irrlicht/irrString.h
/usr/include/irrlicht/irrTypes.h
/usr/include/irrlicht/irrXML.h
/usr/include/irrlicht/irrlicht.h
/usr/include/irrlicht/irrpack.h
/usr/include/irrlicht/irrunpack.h
/usr/include/irrlicht/line2d.h
/usr/include/irrlicht/line3d.h
/usr/include/irrlicht/matrix4.h
/usr/include/irrlicht/path.h
/usr/include/irrlicht/plane3d.h
/usr/include/irrlicht/position2d.h
/usr/include/irrlicht/quaternion.h
/usr/include/irrlicht/rect.h
/usr/include/irrlicht/triangle3d.h
/usr/include/irrlicht/vector2d.h
/usr/include/irrlicht/vector3d.h
/usr/lib64/libIrrlicht.so