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libode: An open source, high performance library for simulating rigid body dynamics

ODE is an open source, high performance library for simulating rigid body dynamics.
ODE is fully featured, stable, mature and platform independent with an easy to use C/C++ API.
It has advanced joint types and integrated collision detection with friction.
ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures.
It is currently used in many computer games, 3D authoring tools and simulation tools.
Name:libode
Release: 0.16.5-1mamba
Architecture:x86_64
Group:System/Libraries
Size:470.18 kB
Upstream URL:https://ode.org/
Source RPM:libode
BrothersProvidesObsoletesRequiresRecommends
libode-debug
libode-devel
libode = 0:0.16.5-1mamba
libode(x86-64) = 0:0.16.5-1mamba
libode.so.8()(64bit)
/sbin/ldconfig [1]
/sbin/ldconfig [1]
libc.so.6(GLIBC_2.34)(64bit) [1]
libgcc_s.so.1()(64bit) [1] [2]
libgcc_s.so.1(GCC_3.0)(64bit) [1] [2]
libm.so.6()(64bit) [1]
libm.so.6(GLIBC_2.2.5)(64bit) [1]
libpthread.so.0()(64bit) [1]
librt.so.1()(64bit) [1]
libstdc++.so.6()(64bit) [1] [2]
libstdc++.so.6(CXXABI_1.3)(64bit) [1] [2]
libstdc++.so.6(CXXABI_1.3.8)(64bit) [1] [2]
libstdc++.so.6(CXXABI_1.3.9)(64bit) [1] [2]
libstdc++.so.6(GLIBCXX_3.4)(64bit) [1] [2]
rtld(GNU_HASH) [1]
Provided files