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libode-devel: Static libraries and headers for libode
ODE is an open source, high performance library for simulating rigid body dynamics.
ODE is fully featured, stable, mature and platform independent with an easy to use C/C++ API.
It has advanced joint types and integrated collision detection with friction.
ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures.
It is currently used in many computer games, 3D authoring tools and simulation tools.
This package contains static libraries and header files needed for development.
Name: | libode-devel |
Release: |
0.16.5-1mamba |
Architecture: | i586 |
Group: | Development/Libraries |
Size: | 641,98 kB |
Upstream URL: | https://ode.org/ |
Source RPM: | libode |
Brothers | Provides | Obsoletes | Requires | Recommends |
---|
libode libode-debug
| libode-devel = 0:0.16.5-1mamba libode-devel(x86-32) = 0:0.16.5-1mamba pkgconfig(ode) = 0:0.16.5
| | /bin/sh [1] [2] /usr/bin/pkg-config [1] libode = 0:0.16.5-1mamba [1]
| |
Provided files/usr/bin/ode-config
/usr/include/ode
/usr/include/ode/collision.h
/usr/include/ode/collision_space.h
/usr/include/ode/collision_trimesh.h
/usr/include/ode/common.h
/usr/include/ode/compatibility.h
/usr/include/ode/contact.h
/usr/include/ode/cooperative.h
/usr/include/ode/error.h
/usr/include/ode/export-dif.h
/usr/include/ode/mass.h
/usr/include/ode/matrix.h
/usr/include/ode/matrix_coop.h
/usr/include/ode/memory.h
/usr/include/ode/misc.h
/usr/include/ode/objects.h
/usr/include/ode/ode.h
/usr/include/ode/odeconfig.h
/usr/include/ode/odecpp.h
/usr/include/ode/odecpp_collision.h
/usr/include/ode/odeinit.h
/usr/include/ode/odemath.h
/usr/include/ode/odemath_legacy.h
/usr/include/ode/precision.h
/usr/include/ode/rotation.h
/usr/include/ode/threading.h
/usr/include/ode/threading_impl.h
/usr/include/ode/timer.h
/usr/include/ode/version.h
/usr/lib/libode.a
/usr/lib/libode.so
/usr/lib/pkgconfig/ode.pc