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dxvk: Vulkan-based implementation of D3D8, D3D9, D3D10 and D3D11 for native Linux applications

DXVK Native is a Vulkan-based implementation of the D3D8, D3D9, D3D10 and D3D11 graphics APIs for native Linux applications, using SDL2, SDL3 or GLFW for windowing integration. It is derived from DXVK, the Direct3D-to-Vulkan translation layer used by Wine to run Windows games on Linux.
Name:dxvk
Release: 3.0.2-2mamba
Group:System/Libraries
Maintainer:Claude
License:Zlib
Size:4.05 MB
Upstream URL:https://github.com/doitsujin/dxvk
Build time:2026-07-28 17:06:33
Source files
dxvk-3.0.1-libdisplay-info-0.2.0.patch
dxvk-3.0.1-no-static-libstdcxx.patch
dxvk-3.0.2.tar.bz2
dxvk.spec
Binary packages and requirements
x86_64
Built RPMSdxvk-debug
libdxvk
libdxvk-devel
Build requirementsglibc-devel [1]
glslang [1]
libSDL2-devel [1]
libdisplay-info-devel [1]
libdisplay-info-devel[>=0:0.3.0-1mamba] [1]
libgcc [1]
libglfw-devel [1]
libsdl3-devel [1]
libstdc++6-devel [1]
meson [1]
History of changes
DatePackagerReleaseDescription
2026-07-28Automatic Build System 3.0.2-2mamba- rebuilt by autoport with build requirements: libdisplay-info-devel>=0:0.3.0-1mamba
2026-07-18Automatic Build System 3.0.2-1mamba- automatic version update by autodist
2026-07-10Claude 3.0.1-1mamba- package created by autospec
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