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calcmysky: Simulator of light scattering by planetary atmospheres
Simulator of light scattering by planetary atmospheres.
Name: | calcmysky |
Release: |
0.3.3-1mamba |
Architecture: | x86_64 |
Group: | Applications/Scientific |
Size: | 385.53 kB |
Upstream URL: | https://github.com/10110111/CalcMySky |
Source RPM: | calcmysky |
Brothers | Provides | Obsoletes | Requires | Recommends |
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calcmysky-debug libcalcmysky libcalcmysky-devel
| calcmysky = 0:0.3.3-1mamba calcmysky(x86-64) = 0:0.3.3-1mamba
| | libQt5Core.so.5()(64bit) [1] libQt5Core.so.5(Qt_5)(64bit) [1] libQt5Core.so.5(Qt_5.15)(64bit) [1] libQt5Gui.so.5()(64bit) [1] libQt5Gui.so.5(Qt_5)(64bit) [1] libQt5OpenGL.so.5()(64bit) [1] libQt5Widgets.so.5()(64bit) [1] libQt5Widgets.so.5(Qt_5)(64bit) [1] libc.so.6(GLIBC_2.34)(64bit) [1] libcalcmysky = 0:0.3.3-1mamba [1] libgcc_s.so.1()(64bit) [1] [2] libgcc_s.so.1(GCC_3.0)(64bit) [1] [2] libgcc_s.so.1(GCC_4.0.0)(64bit) [1] [2] libm.so.6()(64bit) [1] libm.so.6(GLIBC_2.2.5)(64bit) [1] libm.so.6(GLIBC_2.27)(64bit) [1] libm.so.6(GLIBC_2.29)(64bit) [1] libm.so.6(GLIBC_2.35)(64bit) [1] libstdc++.so.6()(64bit) [1] [2] libstdc++.so.6(CXXABI_1.3)(64bit) [1] [2] libstdc++.so.6(CXXABI_1.3.8)(64bit) [1] [2] libstdc++.so.6(CXXABI_1.3.9)(64bit) [1] [2] libstdc++.so.6(GLIBCXX_3.4)(64bit) [1] [2] libstdc++.so.6(GLIBCXX_3.4.19)(64bit) [1] [2] libstdc++.so.6(GLIBCXX_3.4.21)(64bit) [1] [2] libstdc++.so.6(GLIBCXX_3.4.26)(64bit) [1] libstdc++.so.6(GLIBCXX_3.4.29)(64bit) [1] libstdc++.so.6(GLIBCXX_3.4.32)(64bit) [1] libstdc++.so.6(GLIBCXX_3.4.9)(64bit) [1] [2] rtld(GNU_HASH) [1]
| |
Provided files/usr/bin/calcmysky
/usr/bin/showmysky
/usr/lib/.build-id
/usr/lib/.build-id/4
/usr/lib/.build-id/4/2d220b2b3aa842fb9911e69b1e3bcb29874d54
/usr/lib/.build-id/4c
/usr/lib/.build-id/4c/a054d367c46938cb69be1b2b79cd6e60fb528b
/usr/share/CalcMySky
/usr/share/CalcMySky/shaders
/usr/share/CalcMySky/shaders/accumulate-single-scattering-texture.frag
/usr/share/CalcMySky/shaders/calc-view-dir.h.glsl
/usr/share/CalcMySky/shaders/common-functions.frag
/usr/share/CalcMySky/shaders/common-functions.h.glsl
/usr/share/CalcMySky/shaders/compute-direct-irradiance.frag
/usr/share/CalcMySky/shaders/compute-eclipsed-double-scattering.frag
/usr/share/CalcMySky/shaders/compute-eclipsed-single-scattering.frag
/usr/share/CalcMySky/shaders/compute-indirect-irradiance.frag
/usr/share/CalcMySky/shaders/compute-light-pollution-multiple-scattering.frag
/usr/share/CalcMySky/shaders/compute-light-pollution-single-scattering.frag
/usr/share/CalcMySky/shaders/compute-multiple-scattering.frag
/usr/share/CalcMySky/shaders/compute-scattering-density.frag
/usr/share/CalcMySky/shaders/compute-single-scattering.frag
/usr/share/CalcMySky/shaders/compute-transmittance-functions.h.glsl
/usr/share/CalcMySky/shaders/compute-transmittance.frag
/usr/share/CalcMySky/shaders/copy-scattering-texture-2d.frag
/usr/share/CalcMySky/shaders/copy-scattering-texture-3d.frag
/usr/share/CalcMySky/shaders/direct-irradiance.frag
/usr/share/CalcMySky/shaders/direct-irradiance.h.glsl
/usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.frag
/usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.h.glsl
/usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.frag
/usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.h.glsl
/usr/share/CalcMySky/shaders/multiple-scattering.frag
/usr/share/CalcMySky/shaders/multiple-scattering.h.glsl
/usr/share/CalcMySky/shaders/render.frag
/usr/share/CalcMySky/shaders/shader.geom
/usr/share/CalcMySky/shaders/shader.vert
/usr/share/CalcMySky/shaders/single-scattering-eclipsed.frag
/usr/share/CalcMySky/shaders/single-scattering-eclipsed.h.glsl
/usr/share/CalcMySky/shaders/single-scattering-light-pollution.frag
/usr/share/CalcMySky/shaders/single-scattering-light-pollution.h.glsl
/usr/share/CalcMySky/shaders/single-scattering.frag
/usr/share/CalcMySky/shaders/single-scattering.h.glsl
/usr/share/CalcMySky/shaders/texture-coordinates.frag
/usr/share/CalcMySky/shaders/texture-coordinates.h.glsl
/usr/share/CalcMySky/shaders/texture-sampling-functions.frag
/usr/share/CalcMySky/shaders/texture-sampling-functions.h.glsl
/usr/share/CalcMySky/shaders/version.h.glsl
/usr/share/doc/calcmysky-0.3.3
/usr/share/doc/calcmysky-0.3.3/COPYING